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Exhibit no. 16,892Acc. 2026.16892

SquadAI test stand (private)

Rust server · in the archive since 29 September 2026

Offline 136.169.211.140:28015 checked 29d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,892top 71%
Last wipe29d agoTue 29 Sep, 08:10 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SquadAI test stand (private) mean?

The game's server browser reads these tags published by SquadAI test stand (private): gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): To join, your game has to be on protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include SquadAI test stand (private)?

These Rust Server History lists include SquadAI test stand (private): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does SquadAI test stand (private) run?

Rust network protocol 2632 and build 161125 is the build SquadAI test stand (private) runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is SquadAI test stand (private) online, and how reliable is it?

Offline now, SquadAI test stand (private) was last seen 29 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 29 September 2026.

Where is SquadAI test stand (private) located?

You will find no region published by SquadAI test stand (private). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 136.169.211.140:28015.

Wipe log

What is the wipe schedule on SquadAI test stand (private)?

Its rhythm is not yet clear: too few of SquadAI test stand (private)'s wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 29 days 13 hours ago, the current world is what it runs now.

Player record

How does SquadAI test stand (private) rank against other Rust servers?

The last seven days of player hours place SquadAI test stand (private) at #16,892, among the top 71% of all ranked servers.

How busy is SquadAI test stand (private)?

The last sighting of SquadAI test stand (private) in the live count was 29 days 13 hours ago; it is offline now.

Rules and settings

What are the rules and settings on SquadAI test stand (private)?

No gather rate is stated in the name of SquadAI test stand (private). The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does SquadAI test stand (private) run?

A procedural map is what SquadAI test stand (private) runs; the game generates it.

Join record

How do I join SquadAI test stand (private)?

Press F1 in Rust to open the console, then enter client.connect 136.169.211.140:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2632
Protocol To join, your game has to be on protocol 2632.
cs161125
Build Build number: 161125.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.