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Exhibit no. 12,917Acc. 2026.12917

nameserver

Rust server · in the archive since 2 October 2026

Offline 136.148.212.206:28015 checked 12d ago

To visit
Players now 1/ 15
7% full
7-day average0peak –
Rank#12,917top 60%
Last wipe25d agoSat 3 Oct, 21:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 16 Oct 2026, 10:25 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202618:52 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 8 Oct 202618:52 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  3. Sat 3 Oct 202621:49 UTC25d ago
    Peak
    –
    Crowd
    –
    Lasted
    4.9 days
    Players before
    1
  4. Fri 2 Oct 202617:02 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  5. Fri 2 Oct 202609:55 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on nameserver mean?

You can see the tags nameserver publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include nameserver?

These Rust Server History lists include nameserver: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does nameserver run?

The recorded build for nameserver is Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is nameserver online, and how reliable is it?

Offline now, nameserver was last seen 12 days 15 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 2 October 2026.

Where is nameserver located?

You will find no region published by nameserver. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 136.148.212.206:28015.

Wipe log

What does wipe day look like on nameserver?

An average peak of 1 players was drawn by its recent wipes. 10 hours into the latest wipe the crowd peaked.

What is the wipe schedule on nameserver?

There is no next wipe to predict on nameserver, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 25 days 4 hours ago.

Population

How does nameserver rank against other Rust servers?

The last seven days of player hours place nameserver at #12,917, among the top 60% of all ranked servers.

How busy is nameserver?

The last sighting of nameserver in the live count was 12 days 15 hours ago; it is offline now.

Rules, map

What are the rules and settings on nameserver?

You will not find a gather rate in the name of nameserver. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does nameserver run?

The game generates the map on nameserver, which is procedural.

Join record

How do I join nameserver?

Press F1 in Rust to open the console, then enter client.connect 136.148.212.206:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The server holds 15 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.