Open every day, at every hour Admission free 11,663 servers and 44,427 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,264Acc. 2026.15264

[US] Scrap Kings 2x | BiWeekly | Quad

Rust server · in the archive since 13 September 2026

Online 135.148.150.139:60403 checked 9m ago

2x biweekly wipes vanillamoddedoxide
To visit
Players now 0/ 250
0% full
7-day average0peak –
Rank#15,264top 69%
Last wipe26d agoSat 3 Oct, 04:13 UTC · biweekly schedule
Next wipe1d 0hSat 31 Oct, 04:13 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 03:05 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202604:13 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 0h. Its biweekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 1d 0hSat 31 Oct, 04:13 UTC
  2. 6d 15hThu 5 Nov, 19:00 UTCFW
  3. 15d 0hSat 14 Nov, 04:13 UTC
  4. 29d 0hSat 28 Nov, 04:13 UTC
  5. 34d 15hThu 3 Dec, 19:00 UTCFW
  6. 43d 0hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?

You can see the tags [US] Scrap Kings 2x | BiWeekly | Quad publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp250 (Max players): Slot count: 250; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [US] Scrap Kings 2x | BiWeekly | Quad?

These Rust Server History lists include [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers: the record, Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

The record

Does [US] Scrap Kings 2x | BiWeekly | Quad run smoothly?

231 server fps on average over the last 48 hours, never below 162. Buildings, deployables and everything else in the world came to as many as 30,891 entities. The highest memory use was 1,468 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [US] Scrap Kings 2x | BiWeekly | Quad run?

The recorded build for [US] Scrap Kings 2x | BiWeekly | Quad is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [US] Scrap Kings 2x | BiWeekly | Quad online, and how reliable is it?

At this moment [US] Scrap Kings 2x | BiWeekly | Quad is online. The uptime it reports puts the last restart at about 20 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [US] Scrap Kings 2x | BiWeekly | Quad located?

Its name points to North America, though [US] Scrap Kings 2x | BiWeekly | Quad publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 135.148.150.139:60403 as the address.

Wipe history

What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?

An average peak of 1 players was drawn by its recent wipes. 4 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [US] Scrap Kings 2x | BiWeekly | Quad?

The prediction follows its tag because the record holds too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes to confirm its schedule. On Saturday 31 October at 04:13 UTC its next wipe is due. Made 26 days 23 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.

Player record

How does [US] Scrap Kings 2x | BiWeekly | Quad rank against other Rust servers?

The last seven days of player hours place [US] Scrap Kings 2x | BiWeekly | Quad at #15,264, among the top 69% of all ranked servers.

How busy is [US] Scrap Kings 2x | BiWeekly | Quad?

Against 250 slots, [US] Scrap Kings 2x | BiWeekly | Quad records 0 players right now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on [US] Scrap Kings 2x | BiWeekly | Quad?

You can read a 2x gather rate in the name of [US] Scrap Kings 2x | BiWeekly | Quad. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does [US] Scrap Kings 2x | BiWeekly | Quad run?

Generated by the game at size 2,500 with seed 1, the map on [US] Scrap Kings 2x | BiWeekly | Quad is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join [US] Scrap Kings 2x | BiWeekly | Quad?

Press F1 in Rust to open the console, then enter client.connect 135.148.150.139:60403 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp250
Max players Slot count: 250.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.