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Exhibit no. 6,945Acc. 2026.6945
Evan's ShockByte Server
Rust server · in the archive since 21 October 2026
Online 135.148.15.103:27700 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Evan's ShockByte Server mean?
You can see the tags Evan's ShockByte Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Evan's ShockByte Server?
These Rust Server History lists include Evan's ShockByte Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Does Evan's ShockByte Server run smoothly?
Averaged over the last 48 hours: 237 server fps, with 224 the lowest. As many as 8,446 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,452 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Evan's ShockByte Server run?
On Linux, Evan's ShockByte Server runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is Evan's ShockByte Server online, and how reliable is it?
The live count shows Evan's ShockByte Server online right now. The uptime it reports puts the last restart at about 6 days 15 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 21 October 2026.
Where is Evan's ShockByte Server located?
There is no region published by Evan's ShockByte Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 135.148.15.103:27700.
Wipe log
What is the wipe schedule on Evan's ShockByte Server?
The record holds too few of Evan's ShockByte Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 8 days 15 hours ago.
Population
How does Evan's ShockByte Server rank against other Rust servers?
The last seven days of player hours place Evan's ShockByte Server at #6,945, among the top 31% of all ranked servers.
How busy is Evan's ShockByte Server?
Against 40 slots, Evan's ShockByte Server records 0 players right now. The seven-day average stands at 0 players; the peak is 2.
Map and rules
What are the rules and settings on Evan's ShockByte Server?
No gather rate is stated in the name of Evan's ShockByte Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. VAC from Valve is switched on.
Which map does Evan's ShockByte Server run?
A procedural map of size 1,500 with seed 50000 is what Evan's ShockByte Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join Evan's ShockByte Server?
Enter client.connect 135.148.15.103:27700 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.