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Exhibit no. 15,284Acc. 2026.15284

1000x | Cross Rust | Weekly

Rust server · in the archive since 28 September 2026

Online 135.148.15.102:23565 checked 8m ago

1000x moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe23d agoTue 6 Oct, 21:45 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:30 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202621:38 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct 202622:46 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Mon 28 Sep 202601:10 UTC32d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    7.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 1000x | Cross Rust | Weekly mean?

You can see the tags 1000x | Cross Rust | Weekly publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 1000x | Cross Rust | Weekly?

These Rust Server History lists include 1000x | Cross Rust | Weekly: Rust servers: gather rate above 10x and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Server entry

Does 1000x | Cross Rust | Weekly run smoothly?

196 server fps on average over the last 48 hours, never below 120. As many as 47,272 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,820 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 1000x | Cross Rust | Weekly run?

The recorded build for 1000x | Cross Rust | Weekly is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is 1000x | Cross Rust | Weekly online, and how reliable is it?

1000x | Cross Rust | Weekly is listed as online now. The uptime it reports puts the last restart at about 2 days 16 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 28 September 2026 is when Rust Server History first saw it.

Where is 1000x | Cross Rust | Weekly located?

You will find no region published by 1000x | Cross Rust | Weekly. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 135.148.15.102:23565.

Wipe record

What does wipe day look like on 1000x | Cross Rust | Weekly?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on 1000x | Cross Rust | Weekly?

There is no next wipe to predict on 1000x | Cross Rust | Weekly, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 23 days 3 hours ago.

Player counts

How does 1000x | Cross Rust | Weekly rank against other Rust servers?

Over seven days of player hours, 1000x | Cross Rust | Weekly ranks #15,284, inside the top 69% of all ranked servers.

How busy is 1000x | Cross Rust | Weekly?

0 players are on 1000x | Cross Rust | Weekly at present, from 40 slots. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on 1000x | Cross Rust | Weekly?

The name states a 1000x gather rate for 1000x | Cross Rust | Weekly. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched off.

Which map does 1000x | Cross Rust | Weekly run?

Generated by the game at size 3,000 with seed 1218474365, the map on 1000x | Cross Rust | Weekly is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join 1000x | Cross Rust | Weekly?

Press F1 in Rust to open the console, then enter client.connect 135.148.15.102:23565 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.