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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,260Acc. 2026.15260

Local Staging Test Server

Rust server · in the archive since 1 October 2026

Offline 135.136.22.169:28015 checked 27d ago

To visit
Players now 1/ 5
20% full
7-day average0peak –
Rank#15,260top 64%
Last wipe28d agoTue 29 Sep, 21:01 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Staging Test Server mean?

The game's server browser reads these tags published by Local Staging Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166440 (Build): This server runs game build 166440; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Staging Test Server?

The Rust Server History lists that feature Local Staging Test Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Local Staging Test Server run?

The recorded build for Local Staging Test Server is Rust network protocol 2634 and build 166440 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local Staging Test Server online, and how reliable is it?

The record shows Local Staging Test Server offline at this moment, last seen 27 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 1 October 2026.

Where is Local Staging Test Server located?

You will find no region published by Local Staging Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 135.136.22.169:28015.

Wipe history

What is the wipe schedule on Local Staging Test Server?

The record holds too few of Local Staging Test Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 28 days 23 hours ago.

Population

How does Local Staging Test Server rank against other Rust servers?

Over seven days of player hours, Local Staging Test Server ranks #15,260, inside the top 64% of all ranked servers.

How busy is Local Staging Test Server?

Local Staging Test Server is offline at present, having last been seen 27 days 18 hours ago.

Map and rules

What are the rules and settings on Local Staging Test Server?

You will not find a gather rate in the name of Local Staging Test Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Local Staging Test Server?

Press F1 in Rust to open the console, then enter client.connect 135.136.22.169:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166440
Build This server runs game build 166440.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.