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The server's own banner, as it publishes it

Exhibit no. 13,589Acc. 2026.13589

MobWars Test | Dev Server

Rust server, EU · in the archive since 18 September 2026

Online EU 134.255.255.19:28042 checked 7m ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#13,589top 61% · #2454 in EU
Last wipe18d agoSat 10 Oct, 14:40 UTC · biweekly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:35 UTCAll times UTC.

The record of each wipe

  1. Sat 10 Oct 202614:40 UTC18d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 10 Oct 202608:20 UTC18d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Fri 9 Oct 202615:49 UTC19d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  4. Sat 3 Oct 202610:17 UTC25d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    6.2 days
    Players before
    0
  5. Wed 30 Sep 202619:08 UTC28d ago
    Peak
    2
    Crowd
    –
    Lasted
    2.6 days
    Players before
    2
  6. Tue 29 Sep 202617:16 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

1.1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 9d 13hSat 7 Nov, 14:40 UTC
  3. 23d 13hSat 21 Nov, 14:40 UTC
  4. 35d 18hThu 3 Dec, 19:00 UTCFW
  5. 37d 13hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on MobWars Test | Dev Server mean?

These tags from MobWars Test | Dev Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MobWars Test | Dev Server?

These Rust Server History lists include MobWars Test | Dev Server: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server entry

Does MobWars Test | Dev Server run smoothly?

184 server fps on average over the last 48 hours, never below 121. As many as 79,549 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,637 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does MobWars Test | Dev Server run?

On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is MobWars Test | Dev Server online, and how reliable is it?

At this moment MobWars Test | Dev Server is online. About 16 hours ago is when it last restarted, judged by the uptime it reports. 144 of 168 hours, or 86% of the time, over the last 7 full days. 18 September 2026 is when Rust Server History first saw it.

Where is MobWars Test | Dev Server located?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 134.255.255.19:28042.

Wipe history

What does wipe day look like on MobWars Test | Dev Server?

2 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on MobWars Test | Dev Server?

The prediction follows its tag because the record holds too few of MobWars Test | Dev Server's wipes to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 18 days 10 hours ago its current world was made. A wipe every two weeks is published in its tags.

Population

How does MobWars Test | Dev Server rank against other Rust servers?

Seven days of player hours rank MobWars Test | Dev Server at #13,589, in the top 61% of all ranked servers; within Europe it is #2,454.

How busy is MobWars Test | Dev Server?

Of its 10 slots, MobWars Test | Dev Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 16:00 UTC, averaging 0 players.

Rules and settings

What are the rules and settings on MobWars Test | Dev Server?

No gather rate is stated in the name of MobWars Test | Dev Server. No group may exceed 8 players, the default set by the game. pve is the game mode, fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does MobWars Test | Dev Server run?

A procedural map of size 3,500 with seed 1337 is what MobWars Test | Dev Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join MobWars Test | Dev Server?

Entering client.connect 134.255.255.19:28042 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://discord.com/invite/PGVAcSnxF4.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.