This server publishes no banner
Exhibit no. 5,495Acc. 2026.5495
Curfew | South Africa 10x PVP/PVE
Rust server · in the archive since 13 September 2026
Online 129.232.216.154:28015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 19 Sep18:33 1 Oct17:59 · FW 15 Oct18:59 29 Oct18:59 5 Nov19:00 · FW 12 Nov18:59 26 Nov18:59 3 Dec19:00 · FW 10 Dec18:59
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 10:45 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202618:59 UTC12d ago
- Peak
- 6
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202617:59 UTC FW26d ago
- Peak
- 3
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 1
-
Sat 19 Sep 202618:33 UTC38d ago
- Peak
- 3
- Crowd
- held half
- Lasted
- 12 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:59 UTC, in 1d 8h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 8hThu 29 Oct, 18:59 UTC
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 15d 8hThu 12 Nov, 18:59 UTC
- 29d 8hThu 26 Nov, 18:59 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 43d 8hThu 10 Dec, 18:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Curfew | South Africa 10x PVP/PVE mean?
You can see the tags Curfew | South Africa 10x PVP/PVE publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Curfew | South Africa 10x PVP/PVE?
The Rust Server History lists that feature Curfew | South Africa 10x PVP/PVE are: 10x Rust servers, on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server entry
Does Curfew | South Africa 10x PVP/PVE run smoothly?
Across the last 48 hours it averaged 89 server fps; the low was 68. As many as 79,322 entities were in the world: buildings, deployables and the rest. Up to 2,801 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Curfew | South Africa 10x PVP/PVE run?
On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Curfew | South Africa 10x PVP/PVE online, and how reliable is it?
At this moment Curfew | South Africa 10x PVP/PVE is online. The uptime it reports puts the last restart at about 6 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Curfew | South Africa 10x PVP/PVE located?
Its name points to Africa, though Curfew | South Africa 10x PVP/PVE publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 129.232.216.154:28015.
Wipe record
What does wipe day look like on Curfew | South Africa 10x PVP/PVE?
4 players on average was the busiest its recent wipes drew. 37 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 5 the crowd fell to below half when it did not hold.
What is the wipe schedule on Curfew | South Africa 10x PVP/PVE?
Its schedule cannot be confirmed from the record, too few of Curfew | South Africa 10x PVP/PVE's wipes being on record, so the prediction follows its tag. On Thursday 29 October at 18:59 UTC its next wipe is due. 12 days 15 hours ago its current world was made. A wipe every two weeks is published in its tags.
Player record
How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?
Over seven days of player hours, Curfew | South Africa 10x PVP/PVE ranks #5,495, inside the top 25% of all ranked servers.
How busy is Curfew | South Africa 10x PVP/PVE?
Of its 40 slots, Curfew | South Africa 10x PVP/PVE currently has 0 filled. The seven-day average stands at 0 players; the peak is 3. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.
Rules, map
What are the rules and settings on Curfew | South Africa 10x PVP/PVE?
10x gathering is what the name of Curfew | South Africa 10x PVP/PVE records. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Curfew | South Africa 10x PVP/PVE run?
Seed 1005898274, size 3,500: such is the procedural map Curfew | South Africa 10x PVP/PVE runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join Curfew | South Africa 10x PVP/PVE?
Entering client.connect 129.232.216.154:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.