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Exhibit no. 6,671Acc. 2026.6671

Rust Privado [Tailscale]

Rust server · in the archive since 25 September 2026

Offline 129.146.83.13:28015 checked 12h ago

To visit
Players now 0/ 10
0% full
7-day average1peak 2
Rank#6,671top 30%
Last wipe23d agoMon 5 Oct, 09:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 06:35 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202609:20 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Sun 4 Oct 202623:15 UTC23d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  3. Mon 28 Sep 202603:19 UTC30d ago
    Peak
    2
    Crowd
    held half
    Lasted
    6.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5220:0004:0006:0002:0004:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608020:0004:0006:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Privado [Tailscale] mean?

You can see the tags Rust Privado [Tailscale] publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Privado [Tailscale]?

These Rust Server History lists include Rust Privado [Tailscale]: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does Rust Privado [Tailscale] run smoothly?

60 server fps on average over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to as many as 99,673 entities. Memory use peaked at 2,309 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Rust Privado [Tailscale] run?

Rust network protocol 2635 and build 168909 is the build Rust Privado [Tailscale] runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Privado [Tailscale] online, and how reliable is it?

The record shows Rust Privado [Tailscale] offline at this moment, last seen 12 hours ago. The uptime it reports puts the last restart at about 3 hours ago. Of 168 hours in the last 7 full days, 15 were up: 9% of the time. The first sighting by Rust Server History was on 25 September 2026.

Where is Rust Privado [Tailscale] located?

No region is published by Rust Privado [Tailscale]. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 129.146.83.13:28015 as the address.

Wipe record

What does wipe day look like on Rust Privado [Tailscale]?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Rust Privado [Tailscale]?

There is no next wipe to predict on Rust Privado [Tailscale], which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 23 days 10 hours ago, the current world is what it runs now.

Population

How does Rust Privado [Tailscale] rank against other Rust servers?

Player hours over the last seven days put Rust Privado [Tailscale] at #6,671: a place in the top 30% of all ranked servers.

How busy is Rust Privado [Tailscale]?

The last sighting of Rust Privado [Tailscale] in the live count was 12 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 05:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on Rust Privado [Tailscale]?

The name of Rust Privado [Tailscale] carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.

Which map does Rust Privado [Tailscale] run?

Seed 112658767, size 4,150: such is the procedural map Rust Privado [Tailscale] runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Rust Privado [Tailscale]?

Press F1 in Rust to open the console, then enter client.connect 129.146.83.13:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.