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Exhibit no. 5,500Acc. 2026.5500

[AU]Valhalla - Victoria

Rust server · in the archive since 13 September 2026

Online 119.17.141.60:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 4
Rank#5,500top 25%
Last wipe27d agoThu 1 Oct, 22:04 UTC · no schedule published
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 04:15 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202622:04 UTC FW27d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

4wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [AU]Valhalla - Victoria mean?

The game's server browser reads these tags published by [AU]Valhalla - Victoria: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [AU]Valhalla - Victoria?

The Rust Server History lists that feature [AU]Valhalla - Victoria are: Oceania Rust servers on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does [AU]Valhalla - Victoria run smoothly?

85 server fps on average over the last 48 hours, never below 64. Buildings, deployables and everything else in the world came to as many as 147,051 entities. The highest memory use was 4,604 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [AU]Valhalla - Victoria run?

On Windows, [AU]Valhalla - Victoria runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [AU]Valhalla - Victoria online, and how reliable is it?

[AU]Valhalla - Victoria is listed as online now. About 3 days 9 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is [AU]Valhalla - Victoria located?

The name of [AU]Valhalla - Victoria points to Oceania, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 119.17.141.60:28015 as the address.

Wipe record

What does wipe day look like on [AU]Valhalla - Victoria?

At their busiest, its recent wipes drew an average of 4 players. At 5 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [AU]Valhalla - Victoria?

[AU]Valhalla - Victoria wipes with the force wipe, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 6 hours ago.

Player record

How does [AU]Valhalla - Victoria rank against other Rust servers?

Player hours over the last seven days put [AU]Valhalla - Victoria at #5,500: a place in the top 25% of all ranked servers.

How busy is [AU]Valhalla - Victoria?

0 players are on [AU]Valhalla - Victoria at present, from 50 slots. A seven-day average of 0 players is recorded, with a peak of 4. An average of 2 players at 14:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on [AU]Valhalla - Victoria?

You will not find a gather rate in the name of [AU]Valhalla - Victoria. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched off.

Which map does [AU]Valhalla - Victoria run?

Seed 773016, size 5,000: such is the procedural map [AU]Valhalla - Victoria runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join [AU]Valhalla - Victoria?

Entering client.connect 119.17.141.60:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.