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Exhibit no. 15,366Acc. 2026.15366

DMA Testing Local

Rust server · in the archive since 23 October 2026

Offline 116.91.213.136:28015 checked 4d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,366top 70%
Last wipe4d agoFri 23 Oct, 09:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on DMA Testing Local mean?

The game's server browser reads these tags published by DMA Testing Local: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include DMA Testing Local?

These Rust Server History lists include DMA Testing Local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does DMA Testing Local run?

The recorded build for DMA Testing Local is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is DMA Testing Local online, and how reliable is it?

Offline now, DMA Testing Local was last seen 4 days 6 hours ago. Of 72 hours in the last 3 full days, 0 were up: 0% of the time. First seen by Rust Server History on 23 October 2026.

Where is DMA Testing Local located?

No region is published by DMA Testing Local. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 116.91.213.136:28015.

Wipe history

What is the wipe schedule on DMA Testing Local?

Its rhythm is not yet clear: too few of DMA Testing Local's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 6 hours ago, the current world is what it runs now.

Population

How does DMA Testing Local rank against other Rust servers?

The last seven days of player hours place DMA Testing Local at #15,366, among the top 70% of all ranked servers.

How busy is DMA Testing Local?

DMA Testing Local is offline at present, having last been seen 4 days 6 hours ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on DMA Testing Local?

The name of DMA Testing Local carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does DMA Testing Local run?

Generated by the game, the map on DMA Testing Local is procedural.

Join record

How do I join DMA Testing Local?

Enter client.connect 116.91.213.136:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.