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Exhibit no. 14,326Acc. 2026.14326

DMA Testing Local

Rust server · in the archive since 23 October 2026

Offline 116.91.213.136:28015 checked 4d ago

To visit
Players now 1/ 10
10% full
7-day average0peak 1
Rank#14,326top 65%
Last wipe4d agoFri 23 Oct, 10:04 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on DMA Testing Local mean?

These tags from DMA Testing Local, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include DMA Testing Local?

These Rust Server History lists include DMA Testing Local: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does DMA Testing Local run?

Rust network protocol 2635 and build 168909 is the build DMA Testing Local runs, on Windows. The protocol must match to join, and Steam handles that update.

Is DMA Testing Local online, and how reliable is it?

Offline now, DMA Testing Local was last seen 4 days 9 hours ago. It was up for 0 of 72 hours in the last 3 full days, 0% of the time. 23 October 2026 is when Rust Server History first saw it.

Where is DMA Testing Local located?

You will find no region published by DMA Testing Local. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 116.91.213.136:28015 as the address.

Wipe record

What is the wipe schedule on DMA Testing Local?

Its rhythm is not yet clear: too few of DMA Testing Local's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 4 days 9 hours ago.

Player counts

How does DMA Testing Local rank against other Rust servers?

Player hours over the last seven days put DMA Testing Local at #14,326: a place in the top 65% of all ranked servers.

How busy is DMA Testing Local?

The last sighting of DMA Testing Local in the live count was 4 days 9 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on DMA Testing Local?

The name of DMA Testing Local carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched off.

Which map does DMA Testing Local run?

A procedural map is what DMA Testing Local runs; the game generates it.

Joining the server

How do I join DMA Testing Local?

Press F1 in Rust to open the console, then enter client.connect 116.91.213.136:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.