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Exhibit no. 15,425Acc. 2026.15425
CTZ-Local
Rust server · in the archive since 11 October 2026
Offline 115.69.181.94:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on CTZ-Local mean?
The game's server browser reads these tags published by CTZ-Local: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include CTZ-Local?
These Rust Server History lists include CTZ-Local: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server entry
Does CTZ-Local run smoothly?
118 server fps on average over the last 48 hours, never below 118. Buildings, deployables and everything else in the world came to as many as 91,156 entities. The highest memory use was 1,546 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does CTZ-Local run?
The recorded build for CTZ-Local is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is CTZ-Local online, and how reliable is it?
CTZ-Local was last seen 44 hours ago and is offline right now. About 45 minutes ago is when it last restarted, judged by the uptime it reports. 6 of 168 hours, or 4% of the time, over the last 7 full days. 11 October 2026 is when Rust Server History first saw it.
Where is CTZ-Local located?
There is no region published by CTZ-Local. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 115.69.181.94:28015.
Wipe history
What is the wipe schedule on CTZ-Local?
The rhythm of CTZ-Local cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 23 days 22 hours ago, the current world is what it runs now.
Player record
How does CTZ-Local rank against other Rust servers?
Player hours over the last seven days put CTZ-Local at #15,425: a place in the top 69% of all ranked servers.
How busy is CTZ-Local?
No current count exists for CTZ-Local; it was last seen 44 hours ago. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on CTZ-Local?
No gather rate is stated in the name of CTZ-Local. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Which map does CTZ-Local run?
Generated by the game at size 4,000 with seed 1234, the map on CTZ-Local is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join CTZ-Local?
Press F1 in Rust to open the console, then enter client.connect 115.69.181.94:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.