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Exhibit no. 9,826Acc. 2026.9826

JP kokuu sarver PvE

Rust server · in the archive since 23 October 2026

Offline 115.38.148.81:28015 checked 1d ago

To visit
Players now 0/ 200
0% full
7-day average1peak 2
Rank#9,826top 44%
Last wipe1d agoWed 28 Oct, 02:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 06:50 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202602:56 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5203:0004:0005:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020003:0004:0005:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on JP kokuu sarver PvE mean?

You can see the tags JP kokuu sarver PvE publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include JP kokuu sarver PvE?

These Rust Server History lists include JP kokuu sarver PvE: Rust community servers. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Does JP kokuu sarver PvE run smoothly?

110 server fps on average over the last 48 hours, never below 107. Buildings, deployables and everything else in the world came to as many as 98,437 entities. Memory use peaked at 2,787 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does JP kokuu sarver PvE run?

On Windows, JP kokuu sarver PvE runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is JP kokuu sarver PvE online, and how reliable is it?

The record shows JP kokuu sarver PvE offline at this moment, last seen 33 hours ago. Going by its reported uptime, it restarted about 3 hours ago. It was up for 5 of 120 hours in the last 5 full days, 4% of the time. 23 October 2026 is when Rust Server History first saw it.

Where is JP kokuu sarver PvE located?

Its name points to Asia, though JP kokuu sarver PvE publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 115.38.148.81:28015.

Wipe record

What is the wipe schedule on JP kokuu sarver PvE?

The rhythm of JP kokuu sarver PvE cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 37 hours ago, the current world is what it runs now.

Player counts

How does JP kokuu sarver PvE rank against other Rust servers?

Player hours over the last seven days put JP kokuu sarver PvE at #9,826: a place in the top 44% of all ranked servers.

How busy is JP kokuu sarver PvE?

JP kokuu sarver PvE is offline at present, having last been seen 33 hours ago. Stored history gives a seven-day average of 1 players and a peak of 2. An average of 2 players at 03:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on JP kokuu sarver PvE?

The name of JP kokuu sarver PvE carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does JP kokuu sarver PvE run?

Seed 1172585712, size 4,250: such is the procedural map JP kokuu sarver PvE runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join JP kokuu sarver PvE?

Press F1 in Rust to open the console, then enter client.connect 115.38.148.81:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/x4y7tVvBu is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.