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Exhibit no. 13,793Acc. 2026.13793

YukikaedeServer

Rust server · in the archive since 2 October 2026

Offline 114.46.106.231:7777 checked 24d ago

pve
To visit
Players now 1/ 4
25% full
7-day average0peak –
Rank#13,793top 61%
Last wipe26d agoSat 3 Oct, 07:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 5 Oct 2026, 15:15 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202607:59 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 3 Oct 202600:01 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Fri 2 Oct 202612:34 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct8 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on YukikaedeServer mean?

These tags from YukikaedeServer, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include YukikaedeServer?

The Rust Server History lists that feature YukikaedeServer are: Rust community servers and Rust PvE servers, on record. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server record

Which version of Rust does YukikaedeServer run?

The recorded build for YukikaedeServer is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is YukikaedeServer online, and how reliable is it?

YukikaedeServer was last seen 24 days ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 2 October 2026.

Where is YukikaedeServer located?

There is no region published by YukikaedeServer. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 114.46.106.231:7777.

Wipe history

What does wipe day look like on YukikaedeServer?

An average peak of 2 players was drawn by its recent wipes. At 21 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on YukikaedeServer?

There is no next wipe to predict on YukikaedeServer, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 8 hours ago its current world was made.

Player record

How does YukikaedeServer rank against other Rust servers?

Player hours over the last seven days put YukikaedeServer at #13,793: a place in the top 61% of all ranked servers.

How busy is YukikaedeServer?

The last sighting of YukikaedeServer in the live count was 24 days ago; it is offline now.

Map and rules

What are the rules and settings on YukikaedeServer?

No gather rate is stated in the name of YukikaedeServer. The limit of 8 players per group is the game's default. pve is the game mode, no combat against other players. The Community section of the server browser carries it. VAC from Valve is switched off.

Which map does YukikaedeServer run?

A procedural map is what YukikaedeServer runs; the game generates it.

Join record

How do I join YukikaedeServer?

Press F1 in Rust to open the console, then enter client.connect 114.46.106.231:7777 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.