Open every day, at every hour Admission free 11,614 servers and 33,332 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,308Acc. 2026.13308

TestServer

Rust server · in the archive since 20 September 2026

Offline 112.70.223.138:28015 checked 39d ago

To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,308no region published
Last wipe55d agoThu 3 Sep, 23:04 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TestServer mean?

The game's server browser reads these tags published by TestServer: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TestServer?

The Rust Server History lists that feature TestServer are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does TestServer run?

On Windows, TestServer runs Rust network protocol 2633 and build 162929. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TestServer online, and how reliable is it?

TestServer was last seen 39 days 2 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is TestServer located?

No region is published by TestServer. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 112.70.223.138:28015.

Wipe history

What is the wipe schedule on TestServer?

Its rhythm is not yet clear: too few of TestServer's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 55 days 7 hours ago its current world was made.

Player record

How does TestServer rank against other Rust servers?

Over seven days of player hours, TestServer ranks #13,308, inside the top – of all ranked servers.

How busy is TestServer?

The last sighting of TestServer in the live count was 39 days 2 hours ago; it is offline now.

Map and rules

What are the rules and settings on TestServer?

The name of TestServer carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does TestServer run?

The game generates the map on TestServer, which is procedural.

Join record

How do I join TestServer?

Enter client.connect 112.70.223.138:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.