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Exhibit no. 15,025Acc. 2026.15025

Local_Offline_Server

Rust server · in the archive since 14 September 2026

Offline 110.53.234.183:28015 checked 44d ago

To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,025no region published
Last wipe45d agoMon 14 Sep, 08:25 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Local_Offline_Server mean?

You can see the tags Local_Offline_Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local_Offline_Server?

The Rust Server History lists that feature Local_Offline_Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Local_Offline_Server run?

The recorded build for Local_Offline_Server is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local_Offline_Server online, and how reliable is it?

Local_Offline_Server was last seen 44 days 19 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 14 September 2026.

Where is Local_Offline_Server located?

You will find no region published by Local_Offline_Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 110.53.234.183:28015 as the address.

Wipe log

What is the wipe schedule on Local_Offline_Server?

Its rhythm is not yet clear: too few of Local_Offline_Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 45 days 3 hours ago its current world was made.

Player counts

How does Local_Offline_Server rank against other Rust servers?

Over seven days of player hours, Local_Offline_Server ranks #15,025, inside the top – of all ranked servers.

How busy is Local_Offline_Server?

No current count exists for Local_Offline_Server; it was last seen 44 days 19 hours ago.

Map and rules

What are the rules and settings on Local_Offline_Server?

The name of Local_Offline_Server carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does Local_Offline_Server run?

The game generates the map on Local_Offline_Server, which is procedural.

Joining the server

How do I join Local_Offline_Server?

Enter client.connect 110.53.234.183:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.