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Exhibit no. 5,032Acc. 2026.5032

142# NEEDFORCRAFT Classic 16.10

Rust server · in the archive since 13 September 2026

Online 109.111.170.145:28016 checked 15m ago

biweekly wipes vanillamoddedoxide
To visit
Players now 0/ 99
0% full
7-day average0peak 2
Rank#5,032top 23%
Last wipe14d agoThu 15 Oct, 17:45 UTC · biweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:20 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202611:16 UTC7d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202617:35 UTC14d ago
    Peak
    3
    Crowd
    held half
    Lasted
    6.7 days
    Players before
    0
  3. Mon 5 Oct 202612:33 UTC24d ago
    Peak
    2
    Crowd
    held half
    Lasted
    10.2 days
    Players before
    0
  4. Fri 2 Oct 202615:21 UTC27d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.9 days
    Players before
    0
  5. Fri 18 Sep 202611:48 UTC41d ago
    Peak
    7
    Crowd
    halved by day 4
    Lasted
    14.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

8.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2.5

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 20d 10hThu 19 Nov, 11:16 UTC
  3. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5201:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

These tags from 142# NEEDFORCRAFT Classic 16.10, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): Slot count: 99; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 142# NEEDFORCRAFT Classic 16.10?

These Rust Server History lists include 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server record

Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?

Averaged over the last 48 hours: 90 server fps, with 50 the lowest. Buildings, deployables and everything else in the world came to as many as 105,630 entities. Memory use peaked at 3,786 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 142# NEEDFORCRAFT Classic 16.10 run?

On Windows, 142# NEEDFORCRAFT Classic 16.10 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?

142# NEEDFORCRAFT Classic 16.10 is listed as online now. The uptime it reports puts the last restart at about 22 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. First seen by Rust Server History on 13 September 2026.

Where is 142# NEEDFORCRAFT Classic 16.10 located?

There is no region published by 142# NEEDFORCRAFT Classic 16.10. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 109.111.170.145:28016.

Wipe history

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

At their busiest, its recent wipes drew an average of 2 players. 30 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

Its schedule cannot be confirmed from the record, too few of 142# NEEDFORCRAFT Classic 16.10's wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 6 hours ago its current world was made. Its tags carry a wipe schedule of every two weeks.

Population

How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?

Player hours over the last seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,032: a place in the top 23% of all ranked servers.

How busy is 142# NEEDFORCRAFT Classic 16.10?

0 players are on 142# NEEDFORCRAFT Classic 16.10 at present, from 99 slots. The seven-day average stands at 0 players; the peak is 2. An average of 2 players at 10:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

The name of 142# NEEDFORCRAFT Classic 16.10 carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does 142# NEEDFORCRAFT Classic 16.10 run?

Seed 228074660, size 4,250: such is the procedural map 142# NEEDFORCRAFT Classic 16.10 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join 142# NEEDFORCRAFT Classic 16.10?

Entering client.connect 109.111.170.145:28016 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at http://needforcraft.ru/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp99
Max players Slot count: 99.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.