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Exhibit no. 10,180Acc. 2026.10180

[US] Chrispy Staging

Rust server · in the archive since 13 September 2026

Online 107.211.211.138:29015 checked 12m ago

To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#10,180top 46%
Last wipe7d agoWed 21 Oct, 22:05 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 12:55 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202622:05 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202618:44 UTC28d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    21.1 days
    Players before
    0
  3. Tue 29 Sep 202620:04 UTC29d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [US] Chrispy Staging mean?

These tags from [US] Chrispy Staging, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): us5 is the server's region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US] Chrispy Staging?

The Rust Server History lists that feature [US] Chrispy Staging are: Rust community servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does [US] Chrispy Staging run smoothly?

140 server fps on average over the last 48 hours, never below 119. Buildings, deployables and everything else in the world came to as many as 119,000 entities. Up to 2,538 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [US] Chrispy Staging run?

On Windows, [US] Chrispy Staging runs Rust network protocol 2635 and build 169317. Steam updates your game for you; joining needs the same protocol.

Is [US] Chrispy Staging online, and how reliable is it?

At this moment [US] Chrispy Staging is online. The uptime it reports puts the last restart at about 45 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [US] Chrispy Staging located?

Its name points to North America and its region code is us5, though [US] Chrispy Staging publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 107.211.211.138:29015.

Wipe record

What does wipe day look like on [US] Chrispy Staging?

2 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on [US] Chrispy Staging?

No next wipe can be predicted: [US] Chrispy Staging wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 15 hours ago.

Population

How does [US] Chrispy Staging rank against other Rust servers?

Over seven days of player hours, [US] Chrispy Staging ranks #10,180, inside the top 46% of all ranked servers.

How busy is [US] Chrispy Staging?

0 players are on [US] Chrispy Staging at present, from 50 slots. The seven-day average stands at 0 players; the peak is 1. An average of 0 players at 14:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on [US] Chrispy Staging?

The name of [US] Chrispy Staging carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does [US] Chrispy Staging run?

Seed 1337, size 4,500: such is the procedural map [US] Chrispy Staging runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join [US] Chrispy Staging?

Entering client.connect 107.211.211.138:29015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs169317
Build The game build is 169317.
ptrak
Networking The network layer is RakNet, the game's standard one.
$rus5
Region code us5 is the server's region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.