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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 12,906Acc. 2026.12906

My Local Testing Server

Rust server · in the archive since 15 October 2026

Offline 106.222.202.255:28015 checked 14d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#12,906top 60%
Last wipe14d agoThu 15 Oct, 04:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Local Testing Server mean?

The game's server browser reads these tags published by My Local Testing Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include My Local Testing Server?

The Rust Server History lists that feature My Local Testing Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does My Local Testing Server run?

The recorded build for My Local Testing Server is Rust network protocol 2634 and build 167584 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is My Local Testing Server online, and how reliable is it?

The record shows My Local Testing Server offline at this moment, last seen 14 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 15 October 2026.

Where is My Local Testing Server located?

You will find no region published by My Local Testing Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 106.222.202.255:28015.

Wipe history

What is the wipe schedule on My Local Testing Server?

The rhythm of My Local Testing Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 14 days 6 hours ago.

Player counts

How does My Local Testing Server rank against other Rust servers?

Player hours over the last seven days put My Local Testing Server at #12,906: a place in the top 60% of all ranked servers.

How busy is My Local Testing Server?

My Local Testing Server is offline at present, having last been seen 14 days 4 hours ago.

Rules and settings

What are the rules and settings on My Local Testing Server?

The name of My Local Testing Server carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched off.

Which map does My Local Testing Server run?

Generated by the game, the map on My Local Testing Server is procedural.

Joining the server

How do I join My Local Testing Server?

Entering client.connect 106.222.202.255:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167584
Build This server runs game build 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.