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Exhibit no. 15,346Acc. 2026.15346

TEST Server

Rust server · in the archive since 13 September 2026

Offline 106.153.36.63:28015 checked 15d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,346top 71%
Last wipe15d agoTue 13 Oct, 15:09 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 15:10 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202615:09 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202610:46 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    6.2 days
    Players before
    0
  3. Wed 7 Oct 202602:16 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Mon 5 Oct 202604:47 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1
  5. Sun 13 Sep 202611:11 UTC45d ago
    Peak
    1
    Crowd
    held half
    Lasted
    21.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctWed 7 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep7 Oct11 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TEST Server mean?

The game's server browser reads these tags published by TEST Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TEST Server?

The Rust Server History lists that feature TEST Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does TEST Server run?

Rust network protocol 2634 and build 167781 is the build TEST Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is TEST Server online, and how reliable is it?

Offline now, TEST Server was last seen 15 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is TEST Server located?

There is no region published by TEST Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 106.153.36.63:28015.

Wipe log

What does wipe day look like on TEST Server?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TEST Server?

No next wipe can be predicted: TEST Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 15 days 4 hours ago its current world was made.

Player record

How does TEST Server rank against other Rust servers?

Over seven days of player hours, TEST Server ranks #15,346, inside the top 71% of all ranked servers.

How busy is TEST Server?

TEST Server is offline at present, having last been seen 15 days 4 hours ago.

Rules, map

What are the rules and settings on TEST Server?

The name of TEST Server carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Joining the server

How do I join TEST Server?

Enter client.connect 106.153.36.63:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.