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Exhibit no. 15,366Acc. 2026.15366
LocalTest
Rust server · in the archive since 13 September 2026
Offline 104.28.232.201:28015 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 17 Sep07:12 20 Sep15:32 2 Oct13:27 7 Oct19:30 8 Oct14:12 13 Oct12:26 22 Oct12:04
a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 14:05 UTCAll times UTC.
The record of each wipe
-
Thu 22 Oct 202612:04 UTC5d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Tue 13 Oct 202612:26 UTC14d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 9 days
- Players before
- 0
-
Thu 8 Oct 202614:12 UTC19d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 1
-
Wed 7 Oct 202619:30 UTC19d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
-
Fri 2 Oct 202613:27 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 5.3 days
- Players before
- 1
-
Sun 20 Sep 202615:32 UTC37d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 11.9 days
- Players before
- 1
-
Thu 17 Sep 202607:12 UTC40d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 3.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on LocalTest mean?
These tags from LocalTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include LocalTest?
These Rust Server History lists include LocalTest: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server record
Which version of Rust does LocalTest run?
The recorded build for LocalTest is Rust network protocol 2634 and build 167781 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is LocalTest online, and how reliable is it?
Offline now, LocalTest was last seen 5 days 2 hours ago. It was up for 1 of 168 hours in the last 7 full days, 1% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is LocalTest located?
No region is published by LocalTest. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 104.28.232.201:28015 as the address.
Wipe record
What does wipe day look like on LocalTest?
An average peak of 1 players was drawn by its recent wipes. At 2 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on LocalTest?
There is no next wipe to predict on LocalTest, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 5 days 4 hours ago, the current world is what it runs now.
Population
How does LocalTest rank against other Rust servers?
Player hours over the last seven days put LocalTest at #15,366: a place in the top 70% of all ranked servers.
How busy is LocalTest?
LocalTest is offline at present, having last been seen 5 days 2 hours ago. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on LocalTest?
No gather rate is stated in the name of LocalTest. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.
Which map does LocalTest run?
Generated by the game, the map on LocalTest is procedural.
Joining the server
How do I join LocalTest?
Press F1 in Rust to open the console, then enter client.connect 104.28.232.201:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.