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Exhibit no. 15,366Acc. 2026.15366

LocalTest

Rust server · in the archive since 13 September 2026

Offline 104.28.232.201:28015 checked 5d ago

To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,366top 70%
Last wipe5d agoThu 22 Oct, 12:04 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 14:05 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202612:04 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 13 Oct 202612:26 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    9 days
    Players before
    0
  3. Thu 8 Oct 202614:12 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.9 days
    Players before
    1
  4. Wed 7 Oct 202619:30 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  5. Fri 2 Oct 202613:27 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.3 days
    Players before
    1
  6. Sun 20 Sep 202615:32 UTC37d ago
    Peak
    1
    Crowd
    held half
    Lasted
    11.9 days
    Players before
    1
  7. Thu 17 Sep 202607:12 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on LocalTest mean?

These tags from LocalTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include LocalTest?

These Rust Server History lists include LocalTest: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does LocalTest run?

The recorded build for LocalTest is Rust network protocol 2634 and build 167781 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is LocalTest online, and how reliable is it?

Offline now, LocalTest was last seen 5 days 2 hours ago. It was up for 1 of 168 hours in the last 7 full days, 1% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is LocalTest located?

No region is published by LocalTest. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 104.28.232.201:28015 as the address.

Wipe record

What does wipe day look like on LocalTest?

An average peak of 1 players was drawn by its recent wipes. At 2 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on LocalTest?

There is no next wipe to predict on LocalTest, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 5 days 4 hours ago, the current world is what it runs now.

Population

How does LocalTest rank against other Rust servers?

Player hours over the last seven days put LocalTest at #15,366: a place in the top 70% of all ranked servers.

How busy is LocalTest?

LocalTest is offline at present, having last been seen 5 days 2 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on LocalTest?

No gather rate is stated in the name of LocalTest. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does LocalTest run?

Generated by the game, the map on LocalTest is procedural.

Joining the server

How do I join LocalTest?

Press F1 in Rust to open the console, then enter client.connect 104.28.232.201:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.