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Exhibit no. 9,973Acc. 2026.9973

Staging Dev Server

Rust server · in the archive since 19 September 2026

Offline 104.28.230.248:28015 checked 1d ago

To visit
Players now 1/ 50
2% full
7-day average1peak 1
Rank#9,973top 45%
Last wipe1d agoTue 27 Oct, 17:06 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 18:50 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202617:06 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202605:27 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.5 days
    Players before
    0
  3. Sun 18 Oct 202621:41 UTC10d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.3 days
    Players before
    1
  4. Tue 13 Oct 202619:19 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.1 days
    Players before
    0
  5. Mon 5 Oct 202611:06 UTC24d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.3 days
    Players before
    0
  6. Sat 3 Oct 202620:51 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  7. Mon 28 Sep 202622:17 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.9 days
    Players before
    0
  8. Fri 25 Sep 202621:37 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
43%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Staging Dev Server mean?

These tags from Staging Dev Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169353 (Build): Build number: 169353; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Staging Dev Server?

These Rust Server History lists include Staging Dev Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does Staging Dev Server run?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Staging Dev Server online, and how reliable is it?

The record shows Staging Dev Server offline at this moment, last seen 43 hours ago. Of 168 hours in the last 7 full days, 11 were up: 7% of the time. First seen by Rust Server History on 19 September 2026.

Where is Staging Dev Server located?

You will find no region published by Staging Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 104.28.230.248:28015.

Wipe log

What does wipe day look like on Staging Dev Server?

At their busiest, its recent wipes drew an average of 1 players. 2 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on Staging Dev Server?

No next wipe can be predicted: Staging Dev Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 45 hours ago its current world was made.

Player counts

How does Staging Dev Server rank against other Rust servers?

Player hours over the last seven days put Staging Dev Server at #9,973: a place in the top 45% of all ranked servers.

How busy is Staging Dev Server?

No current count exists for Staging Dev Server; it was last seen 43 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. An average of 1 players at 18:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Staging Dev Server?

You will not find a gather rate in the name of Staging Dev Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Join record

How do I join Staging Dev Server?

Entering client.connect 104.28.230.248:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169353
Build Build number: 169353.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.