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Exhibit no. 10,109Acc. 2026.10109

Staging Dev Server

Rust server · in the archive since 17 September 2026

Offline 104.28.198.246:28015 checked 17h ago

To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#10,109top 45%
Last wipe1d agoTue 27 Oct, 17:06 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 08:00 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202617:06 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 27 Oct 202608:11 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Thu 22 Oct 202605:27 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    5.1 days
    Players before
    0
  4. Fri 16 Oct 202615:30 UTC12d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.6 days
    Players before
    1
  5. Tue 13 Oct 202618:57 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  6. Sat 10 Oct 202615:43 UTC18d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    0
  7. Mon 5 Oct 202619:17 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.9 days
    Players before
    1
  8. Wed 30 Sep 202606:26 UTC28d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.5 days
    Players before
    1
  9. Tue 29 Sep 202616:25 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  10. Sat 26 Sep 202613:59 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0
Open the archive box: 1 earlier wipes
  1. Sun 20 Sep 202606:18 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    6.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Staging Dev Server mean?

These tags from Staging Dev Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs169483 (Build): The game build is 169483; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Staging Dev Server?

The Rust Server History lists that feature Staging Dev Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does Staging Dev Server run?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169483. The protocol must match to join, and Steam handles that update.

Is Staging Dev Server online, and how reliable is it?

The record shows Staging Dev Server offline at this moment, last seen 17 hours ago. Of 168 hours in the last 7 full days, 10 were up: 6% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is Staging Dev Server located?

There is no region published by Staging Dev Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.28.198.246:28015.

Wipe history

What does wipe day look like on Staging Dev Server?

An average peak of 1 players was drawn by its recent wipes. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Staging Dev Server?

No next wipe can be predicted: Staging Dev Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 32 hours ago its current world was made.

Player counts

How does Staging Dev Server rank against other Rust servers?

Over seven days of player hours, Staging Dev Server ranks #10,109, inside the top 45% of all ranked servers.

How busy is Staging Dev Server?

Staging Dev Server is offline at present, having last been seen 17 hours ago. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 09:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Staging Dev Server?

No gather rate is stated in the name of Staging Dev Server. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

How to join

How do I join Staging Dev Server?

Enter client.connect 104.28.198.246:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs169483
Build The game build is 169483.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.