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Exhibit no. 8,467Acc. 2026.8467
Pyro Test Server
Rust server · in the archive since 13 September 2026
Online 104.234.251.154:28035 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 24 Sep17:28 2 Oct18:00 6 Oct20:17 7 Oct06:17 11 Oct21:22 18 Oct19:16 23 Oct18:17
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:40 UTCAll times UTC.
The record of each wipe
-
Fri 23 Oct 202618:17 UTC6d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 18 Oct 202619:16 UTC11d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5 days
- Players before
- 0
-
Sun 11 Oct 202621:22 UTC18d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 6.9 days
- Players before
- 0
-
Wed 7 Oct 202606:17 UTC22d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.6 days
- Players before
- 0
-
Tue 6 Oct 202620:17 UTC23d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Fri 2 Oct 202618:00 UTC27d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Thu 24 Sep 202617:28 UTC35d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, and #456 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Pyro Test Server mean?
You can see the tags Pyro Test Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^r (Roleplay): The server is run for roleplay; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Pyro Test Server?
These Rust Server History lists include Pyro Test Server: Modded Rust servers: the record and Rust roleplay servers on record. These filters on the server list bring it up: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server entry
Does Pyro Test Server run smoothly?
Averaged over the last 48 hours: 69 server fps, with 32 the lowest. Buildings, deployables and everything else in the world came to as many as 82,282 entities. Up to 3,979 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Pyro Test Server run?
The recorded build for Pyro Test Server is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Pyro Test Server online, and how reliable is it?
Pyro Test Server is listed as online now. About 18 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Pyro Test Server located?
There is no region published by Pyro Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 104.234.251.154:28035.
Wipe log
What does wipe day look like on Pyro Test Server?
An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 75% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on Pyro Test Server?
There is no next wipe to predict on Pyro Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 6 days 7 hours ago.
Player counts
How does Pyro Test Server rank against other Rust servers?
Player hours over the last seven days put Pyro Test Server at #8,467: a place in the top 38% of all ranked servers. Within its group of quad servers, this entry ranks #456.
How busy is Pyro Test Server?
Of its 50 slots, Pyro Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on Pyro Test Server?
The name of Pyro Test Server carries no gather rate. You may join a group of up to 4 players (quad). Recorded as roleplay, with this note: jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.
Which map does Pyro Test Server run?
A procedural map of size 3,500 with seed 250694 is what Pyro Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join Pyro Test Server?
Press F1 in Rust to open the console, then enter client.connect 104.234.251.154:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/sCQCaHTNdX is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Gameplay
^r
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.