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Exhibit no. 5,067Acc. 2026.5067

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

Rust server · in the archive since 13 September 2026

Online 104.192.227.19:28025 checked 8m ago

5x monthly wipes moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 3
Rank#5,067top 23%
Last wipe27d agoThu 1 Oct, 17:40 UTC · monthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:05 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:40 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5212:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit mean?

You can see the tags (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts12 (Group limit): The team cap is 12; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

These Rust Server History lists include (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit: 5x Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Server record

Does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run smoothly?

Across the last 48 hours it averaged 39 server fps; the low was 27. Buildings, deployables and everything else in the world came to as many as 138,739 entities. Up to 6,495 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run?

Rust network protocol 2635 and build 168909 is the build (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs, on Windows. The protocol must match to join, and Steam handles that update.

Is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit online, and how reliable is it?

The live count shows (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit online right now. About 5 days 19 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit located?

No region is published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 104.192.227.19:28025 as the address.

Wipe history

What does wipe day look like on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.

What is the wipe schedule on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 27 days 17 hours ago. The tags list a monthly wipe schedule.

Player record

How does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit rank against other Rust servers?

Player hours over the last seven days put (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit at #5,067: a place in the top 23% of all ranked servers.

How busy is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Against 100 slots, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 3. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

You can read a 5x gather rate in the name of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. The group limit is 12 players. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run?

Seed 1337, size 4,750: such is the procedural map (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

Join record

How do I join (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

Enter client.connect 104.192.227.19:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/RAx8uEeATT is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts12
Group limit The team cap is 12.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.