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Exhibit no. 6,644Acc. 2026.6644

Chill PVE for hard workers

Rust server · in the archive since 13 September 2026

Online 104.192.227.10:28015 checked 10m ago

moddedoxidepve
To visit
Players now 0/ 70
0% full
7-day average0peak 2
Rank#6,644top 30%
Last wipe13d agoFri 16 Oct, 01:51 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:15 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202601:51 UTC13d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202621:51 UTC FW27d ago
    Peak
    3
    Crowd
    halved by day 5
    Lasted
    14.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.2 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Chill PVE for hard workers mean?

The game's server browser reads these tags published by Chill PVE for hard workers: gmrust (Game mode): This server runs standard Rust survival; mp70 (Max players): 70 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Chill PVE for hard workers?

These Rust Server History lists include Chill PVE for hard workers: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does Chill PVE for hard workers run smoothly?

71 server fps on average over the last 48 hours, never below 53. As many as 216,467 entities were in the world: buildings, deployables and the rest. Up to 8,078 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Chill PVE for hard workers run?

Rust network protocol 2635 and build 168909 is the build Chill PVE for hard workers runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Chill PVE for hard workers online, and how reliable is it?

The live count shows Chill PVE for hard workers online right now. About 6 days 6 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Chill PVE for hard workers located?

There is no region published by Chill PVE for hard workers. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 104.192.227.10:28015.

Wipe log

What does wipe day look like on Chill PVE for hard workers?

At their busiest, its recent wipes drew an average of 3 players. 28 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Chill PVE for hard workers?

The rhythm of Chill PVE for hard workers cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 13 days 6 hours ago, the current world is what it runs now.

Player record

How does Chill PVE for hard workers rank against other Rust servers?

Over seven days of player hours, Chill PVE for hard workers ranks #6,644, inside the top 30% of all ranked servers.

How busy is Chill PVE for hard workers?

Of its 70 slots, Chill PVE for hard workers currently has 0 filled. The seven-day average stands at 0 players; the peak is 2. An average of 0 players at 00:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Chill PVE for hard workers?

No gather rate is stated in the name of Chill PVE for hard workers. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Chill PVE for hard workers run?

A procedural map of size 6,000 with seed 3343399825 is what Chill PVE for hard workers runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Chill PVE for hard workers?

Enter client.connect 104.192.227.10:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp70,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp70
Max players 70 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.