Open every day, at every hour Admission free 11,622 servers and 31,880 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,351Acc. 2026.15351

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Rust server, NA · in the archive since 10 October 2026

Online NA 104.143.2.107:28015 checked 12m ago

5x biweekly wipes moddedcarbonpve
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,351top 69% · #1514 in NA
Last wipe12d agoFri 16 Oct, 06:28 UTC · biweekly schedule
Next wipe20hFri 30 Oct, 02:37 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:25 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202602:37 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 13 Oct 202600:56 UTC16d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 20h. Its biweekly schedule tag · low confidence

3.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 20hFri 30 Oct, 02:37 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hFri 13 Nov, 02:37 UTC
  4. 28d 20hFri 27 Nov, 02:37 UTC
  5. 35d 13hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246806:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?

These tags from DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

These Rust Server History lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, Modded Rust servers: the record, Rust PvE servers, on record, Rust servers with zombies in the name and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Server entry

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run smoothly?

5 server fps on average over the last 48 hours, never below 5. As many as 79,566 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,370 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

The recorded build for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you; joining needs the same protocol.

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online, and how reliable is it?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is listed as online now. About 12 days 3 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 10 October 2026.

Where is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction located?

In North America, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 104.143.2.107:28015 as the address.

Wipe record

What does wipe day look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The prediction follows its tag because the record holds too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes to confirm its schedule. Due on Friday 30 October at 02:37 UTC is its next wipe. 12 days 23 hours ago its current world was made. Its tags carry a wipe schedule of every two weeks.

Population

How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction rank against other Rust servers?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction takes #1,514 in North America on seven-day player hours, with #15,351 overall and a place in the top 69% of all ranked servers.

How busy is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Of its 100 slots, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

5x gathering is what the name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction records. The limit of 8 players per group is the game's default. Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.

Which map does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

A procedural map of size 4,500 with seed 1337 is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Entering client.connect 104.143.2.107:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.