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Exhibit no. 16,275Acc. 2026.16275

Atlas - 2x Quad Development (Staging)

Rust server · in the archive since 29 September 2026

Offline 104.129.132.27:28070 checked 28d ago

2x quad vanillamoddedoxide
To visit
Players now 0/ 400
0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe30d agoTue 29 Sep, 17:41 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Atlas - 2x Quad Development (Staging) mean?

You can see the tags Atlas - 2x Quad Development (Staging) publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp400 (Max players): Slot count: 400; ts4 (Group limit): The team cap is 4; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166257 (Build): Build number: 166257; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Atlas - 2x Quad Development (Staging)?

These Rust Server History lists include Atlas - 2x Quad Development (Staging): 2x Rust servers: the record and Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Server record

Which version of Rust does Atlas - 2x Quad Development (Staging) run?

Rust network protocol 2634 and build 166257 is the build Atlas - 2x Quad Development (Staging) runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Atlas - 2x Quad Development (Staging) online, and how reliable is it?

Atlas - 2x Quad Development (Staging) was last seen 28 days ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 29 September 2026.

Where is Atlas - 2x Quad Development (Staging) located?

No region is published by Atlas - 2x Quad Development (Staging). Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 104.129.132.27:28070.

Wipe history

What is the wipe schedule on Atlas - 2x Quad Development (Staging)?

Its rhythm is not yet clear: too few of Atlas - 2x Quad Development (Staging)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 30 days ago its current world was made.

Player counts

How does Atlas - 2x Quad Development (Staging) rank against other Rust servers?

Over seven days of player hours, Atlas - 2x Quad Development (Staging) ranks #16,275, inside the top 69% of all ranked servers. Ranked against other quad servers, it stands at #643.

How busy is Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) is offline at present, having last been seen 28 days ago.

Map and rules

What are the rules and settings on Atlas - 2x Quad Development (Staging)?

The name states a 2x gather rate for Atlas - 2x Quad Development (Staging). You may join a group of up to 4 players (quad). survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does Atlas - 2x Quad Development (Staging) run?

Generated by the game at size 3,850 with seed 72357419, the map on Atlas - 2x Quad Development (Staging) is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Billy Joe's Custom Map.

How to join

How do I join Atlas - 2x Quad Development (Staging)?

Press F1 in Rust to open the console, then enter client.connect 104.129.132.27:28070 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode This server runs vanilla survival.
mp400
Max players Slot count: 400.
ts4
Group limit The team cap is 4.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166257
Build Build number: 166257.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.