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Exhibit no. 8,189Acc. 2026.8189

Jitters Test Server

Rust server, NA · in the archive since 13 September 2026

Online NA 104.129.132.227:30015 checked 31m ago

weekly wipes moddedcarbonpve
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#8,189top 37% · #1175 in NA
Last wipe15d agoWed 14 Oct, 10:20 UTC · weekly schedule
Next wipe5d 9hWed 4 Nov, 10:20 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202610:20 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202610:56 UTC21d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6 days
    Players before
    0
  3. Wed 30 Sep 202622:46 UTC29d ago
    Peak
    3
    Crowd
    halved by day 3
    Lasted
    7.5 days
    Players before
    0
  4. Sun 27 Sep 202623:42 UTC32d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3 days
    Players before
    1
  5. Sun 27 Sep 202617:39 UTC32d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  6. Sat 26 Sep 202620:43 UTC33d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  7. Fri 25 Sep 202612:51 UTC34d ago
    Peak
    4
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  8. Thu 24 Sep 202616:28 UTC35d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  9. Thu 24 Sep 202609:50 UTC35d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1
  10. Thu 24 Sep 202600:14 UTC36d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.4 days
    Players before
    2
Open the archive box: 2 earlier wipes
  1. Tue 22 Sep 202621:05 UTC37d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  2. Tue 22 Sep 202611:26 UTC37d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 9h. Its weekly schedule tag · low confidence

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

Coming wipes

  1. 5d 9hWed 4 Nov, 10:20 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 12d 9hWed 11 Nov, 10:20 UTC
  4. 19d 9hWed 18 Nov, 10:20 UTC
  5. 26d 9hWed 25 Nov, 10:20 UTC
  6. 33d 9hWed 2 Dec, 10:20 UTC
  7. 34d 17hThu 3 Dec, 19:00 UTCFW
  8. 40d 9hWed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Jitters Test Server mean?

The game's server browser reads these tags published by Jitters Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs169621 (Build): Build number: 169621; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes fall every week; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Jitters Test Server?

These Rust Server History lists include Jitters Test Server: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Server entry

Does Jitters Test Server run smoothly?

60 server fps on average over the last 48 hours, never below 59. Buildings, deployables and everything else in the world came to as many as 93,000 entities. The highest memory use was 2,545 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Jitters Test Server run?

On Linux, Jitters Test Server runs Rust network protocol 2635 and build 169621. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Jitters Test Server online, and how reliable is it?

At this moment Jitters Test Server is online. About 17 hours ago is when it last restarted, judged by the uptime it reports. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. First seen by Rust Server History on 13 September 2026.

Where is Jitters Test Server located?

With its NA tag, Jitters Test Server lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 104.129.132.227:30015.

Wipe history

What does wipe day look like on Jitters Test Server?

At their busiest, its recent wipes drew an average of 2 players. 23 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The fall below half came by day 2.5 in those wipes where it didn't hold.

What is the wipe schedule on Jitters Test Server?

Its schedule cannot be confirmed from the record, too few of Jitters Test Server's wipes being on record, so the prediction follows its tag. On Wednesday 4 November at 10:20 UTC its next wipe is due. Made 15 days 14 hours ago, the current world is what it runs now. A weekly wipe schedule is published in its tags.

Player record

How does Jitters Test Server rank against other Rust servers?

Seven days of player hours rank Jitters Test Server at #8,189, in the top 37% of all ranked servers; within North America it is #1,175.

How busy is Jitters Test Server?

Of its 10 slots, Jitters Test Server currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2.

Rules, map

What are the rules and settings on Jitters Test Server?

You will not find a gather rate in the name of Jitters Test Server. No group may exceed 8 players, the default set by the game. pve is the game mode, fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Jitters Test Server run?

A procedural map of size 3,500 with seed 2244 is what Jitters Test Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Jitters Test Server?

Entering client.connect 104.129.132.227:30015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs169621
Build Build number: 169621.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes fall every week.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.