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Exhibit no. 15,136Acc. 2026.15136

Naval Deep Sea 1

Rust server, NA · in the archive since 13 September 2026

Online NA 104.129.132.19:28109 checked 11m ago

quad monthly wipes vanillamoddedoxide
To visit
Players now 0/ 120
0% full
7-day average0peak 1
Rank#15,136top 68% · #1480 in NA
Last wipe25d agoMon 5 Oct, 00:48 UTC · monthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:15 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202600:48 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 4 Oct 202604:55 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

0.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246802:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Naval Deep Sea 1 mean?

You can see the tags Naval Deep Sea 1 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp120 (Max players): Slot count: 120; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Naval Deep Sea 1?

These Rust Server History lists include Naval Deep Sea 1: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Server entry

Does Naval Deep Sea 1 run smoothly?

Averaged over the last 48 hours: 5 server fps, with 5 the lowest. As many as 129,712 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,856 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Naval Deep Sea 1 run?

The recorded build for Naval Deep Sea 1 is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Naval Deep Sea 1 online, and how reliable is it?

The live count shows Naval Deep Sea 1 online right now. The uptime it reports puts the last restart at about 7 days 4 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Naval Deep Sea 1 located?

With its NA tag, Naval Deep Sea 1 lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 104.129.132.19:28109 as the address.

Wipe history

What does wipe day look like on Naval Deep Sea 1?

An average peak of 1 players was drawn by its recent wipes. At 8 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Naval Deep Sea 1?

Once a month Naval Deep Sea 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 25 days ago. The tags list a monthly wipe schedule.

Player record

How does Naval Deep Sea 1 rank against other Rust servers?

Naval Deep Sea 1 ranks #15,136 on seven-day player hours: top 68% overall and #1,480 in North America. Within its group of quad servers, this entry ranks #607.

How busy is Naval Deep Sea 1?

Of its 120 slots, Naval Deep Sea 1 currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 14:00 UTC, averaging 0 players.

Map and rules

What are the rules and settings on Naval Deep Sea 1?

You will not find a gather rate in the name of Naval Deep Sea 1. A group may hold 4 players at most (quad). Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Naval Deep Sea 1 run?

A procedural map of size 4,800 with seed 1017058979 is what Naval Deep Sea 1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Procedural.

Join record

How do I join Naval Deep Sea 1?

Entering client.connect 104.129.132.19:28109 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp120
Max players Slot count: 120.
ts4
Group limit The team cap is 4.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.