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Exhibit no. 15,351Acc. 2026.15351

TestServer

Rust server · in the archive since 14 September 2026

Online 103.236.54.209:28015 checked 10m ago

To visit
Players now 0/ 1000
0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe14d agoWed 14 Oct, 19:15 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:25 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202608:36 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202619:15 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  3. Sun 11 Oct 202608:18 UTC17d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.5 days
    Players before
    0
  4. Wed 16 Sep 202619:41 UTC42d ago
    Peak
    0
    Crowd
    –
    Lasted
    24.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TestServer mean?

The game's server browser reads these tags published by TestServer: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): Build number: 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TestServer?

The Rust Server History lists that feature TestServer are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does TestServer run smoothly?

Averaged over the last 48 hours: 242 server fps, with 224 the lowest. Buildings, deployables and everything else in the world came to as many as 22,207 entities. Up to 2,912 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does TestServer run?

The recorded build for TestServer is Rust network protocol 2633 and build 163794 on Linux. Steam updates your game for you; joining needs the same protocol.

Is TestServer online, and how reliable is it?

TestServer is listed as online now. About 14 days 8 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 14 September 2026.

Where is TestServer located?

There is no region published by TestServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 103.236.54.209:28015 as the address.

Wipe log

What does wipe day look like on TestServer?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on TestServer?

There is no next wipe to predict on TestServer, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 10 hours ago.

Player record

How does TestServer rank against other Rust servers?

Over seven days of player hours, TestServer ranks #15,351, inside the top 69% of all ranked servers.

How busy is TestServer?

Against 1,000 slots, TestServer records 0 players right now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on TestServer?

You will not find a gather rate in the name of TestServer. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does TestServer run?

A procedural map of size 2,300 with seed 12345 is what TestServer runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join TestServer?

Enter client.connect 103.236.54.209:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build Build number: 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.