Open every day, at every hour Admission free 11,721 servers and 48,587 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,349Acc. 2026.15349

Survivors 10x - Local Development

Rust server · in the archive since 23 October 2026

Offline 103.214.46.6:28015 checked 5d ago

10x moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe8d agoTue 20 Oct, 18:45 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Survivors 10x - Local Development mean?

You can see the tags Survivors 10x - Local Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Survivors 10x - Local Development?

These Rust Server History lists include Survivors 10x - Local Development: 10x Rust servers, on record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

The record

Which version of Rust does Survivors 10x - Local Development run?

On Windows, Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Survivors 10x - Local Development online, and how reliable is it?

Offline now, Survivors 10x - Local Development was last seen 5 days 3 hours ago. It was up for 0 of 120 hours in the last 5 full days, 0% of the time. 23 October 2026 is when Rust Server History first saw it.

Where is Survivors 10x - Local Development located?

There is no region published by Survivors 10x - Local Development. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 103.214.46.6:28015 as the address.

Wipe log

What is the wipe schedule on Survivors 10x - Local Development?

The rhythm of Survivors 10x - Local Development cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 8 days 5 hours ago.

Player counts

How does Survivors 10x - Local Development rank against other Rust servers?

The last seven days of player hours place Survivors 10x - Local Development at #15,349, among the top 69% of all ranked servers.

How busy is Survivors 10x - Local Development?

The last sighting of Survivors 10x - Local Development in the live count was 5 days 3 hours ago; it is offline now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Survivors 10x - Local Development?

You can read a 10x gather rate in the name of Survivors 10x - Local Development. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Survivors 10x - Local Development run?

The game generates the map on Survivors 10x - Local Development, which is procedural.

Joining the server

How do I join Survivors 10x - Local Development?

Enter client.connect 103.214.46.6:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.