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Exhibit no. 15,338Acc. 2026.15338

Survivors 10x - Local Development

Rust server · in the archive since 23 October 2026

Offline 103.214.46.128:28015 checked 5d ago

10x moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe8d agoTue 20 Oct, 18:45 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Survivors 10x - Local Development mean?

You can see the tags Survivors 10x - Local Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Survivors 10x - Local Development?

The Rust Server History lists that feature Survivors 10x - Local Development are: 10x Rust servers, on record and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

The record

Which version of Rust does Survivors 10x - Local Development run?

On Windows, Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Survivors 10x - Local Development online, and how reliable is it?

The record shows Survivors 10x - Local Development offline at this moment, last seen 5 days 9 hours ago. 1 of 120 hours, or 1% of the time, over the last 5 full days. The first sighting by Rust Server History was on 23 October 2026.

Where is Survivors 10x - Local Development located?

There is no region published by Survivors 10x - Local Development. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 103.214.46.128:28015.

Wipe record

What is the wipe schedule on Survivors 10x - Local Development?

Its rhythm is not yet clear: too few of Survivors 10x - Local Development's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 8 days 15 hours ago.

Player record

How does Survivors 10x - Local Development rank against other Rust servers?

Player hours over the last seven days put Survivors 10x - Local Development at #15,338: a place in the top 69% of all ranked servers.

How busy is Survivors 10x - Local Development?

No current count exists for Survivors 10x - Local Development; it was last seen 5 days 9 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on Survivors 10x - Local Development?

10x gathering is what the name of Survivors 10x - Local Development records. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Survivors 10x - Local Development run?

Generated by the game, the map on Survivors 10x - Local Development is procedural.

Join record

How do I join Survivors 10x - Local Development?

Enter client.connect 103.214.46.128:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.