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The server's own banner, as it publishes it

Exhibit no. 6,295Acc. 2026.6295

[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla

Rust server, OC · in the archive since 13 September 2026

Online OC 103.152.197.155:28015 checked 11m ago

3x quad weekly wipes vanillamoddedoxide
To visit
Players now 0/ 400
0% full
7-day average0peak 2
Rank#6,295top 28% · #140 in OC
Last wipe13d agoFri 16 Oct, 06:01 UTC · weekly schedule
Next wipe21hFri 30 Oct, 06:01 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:50 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202606:01 UTC13d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 9 Oct 202606:01 UTC20d ago
    Peak
    2
    Crowd
    held half
    Lasted
    7 days
    Players before
    0
  3. Thu 8 Oct 202621:32 UTC20d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Wed 7 Oct 202621:23 UTC21d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 06:01 UTC, in 21h. Its weekly schedule tag · low confidence

1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 21hFri 30 Oct, 06:01 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 7d 21hFri 6 Nov, 06:01 UTC
  4. 14d 21hFri 13 Nov, 06:01 UTC
  5. 21d 21hFri 20 Nov, 06:01 UTC
  6. 28d 21hFri 27 Nov, 06:01 UTC
  7. 35d 10hThu 3 Dec, 19:00 UTCFW
  8. 35d 21hFri 4 Dec, 06:01 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct19 Oct24 Oct29 Oct

Top 28% of all ranked servers, top 65% in OC, and #369 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla mean?

You can see the tags [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp400 (Max players): The server holds 400 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): Wipes fall every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Oceania is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

The Rust Server History lists that feature [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla are: 3x Rust server list, Oceania Rust servers on record and Modded Rust servers: the record. It appears under these filters on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.

Server entry

Does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla run smoothly?

Across the last 48 hours it averaged 189 server fps; the low was 154. As many as 45,261 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,557 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla run?

On Linux, [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla online, and how reliable is it?

At this moment [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla is online. Going by its reported uptime, it restarted about 19 minutes ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla located?

In Oceania, [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla lists itself with its OC tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 103.152.197.155:28015 as the address.

Wipe log

What does wipe day look like on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 34 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

The prediction follows its tag, as too few of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla's wipes are on record to confirm its schedule. On Friday 30 October at 06:01 UTC its next wipe is due. The world it runs now dates from 13 days 2 hours ago. The tags list a weekly wipe schedule.

Population

How does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla rank against other Rust servers?

[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla ranks #6,295 on seven-day player hours: top 28% overall and #140 in Oceania. Ranked against other quad servers, it stands at #369.

How busy is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

Of its 400 slots, [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 15:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

You can read a 3x gather rate in the name of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla. A group may hold 4 players at most (quad). survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla run?

Seed 77760, size 2,835: such is the procedural map [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?

Press F1 in Rust to open the console, then enter client.connect 103.152.197.155:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://erodednetworks.com/servers/2 is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp400,ptrak,$r?,v2635,^w,^v,OC,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp400
Max players The server holds 400 slots.
ts4
Group limit The team cap is 4.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes fall every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania Oceania is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.