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Exhibit no. 15,437Acc. 2026.15437
[ZA]MadHouse-Test| South-Africa
Rust server · in the archive since 21 October 2026
Offline 102.39.90.175:28025 checked 7d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 18h. Biweekly: 14 days after its last wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These tags from [ZA]MadHouse-Test| South-Africa, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [ZA]MadHouse-Test| South-Africa?
The Rust Server History lists that feature [ZA]MadHouse-Test| South-Africa are: Modded Rust servers: the record. It appears under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
The record shows [ZA]MadHouse-Test| South-Africa offline at this moment, last seen 7 days 5 hours ago. It was up for 0 of 144 hours in the last 6 full days, 0% of the time. First seen by Rust Server History on 21 October 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 102.39.90.175:28025 as the address.
Wipe history
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. On Wednesday 4 November at 15:15 UTC its next wipe is due. The world it runs now dates from 7 days 5 hours ago. A wipe every two weeks is published in its tags.
Player record
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
The last seven days of player hours place [ZA]MadHouse-Test| South-Africa at #15,437, among the top 69% of all ranked servers.
How busy is [ZA]MadHouse-Test| South-Africa?
The last sighting of [ZA]MadHouse-Test| South-Africa in the live count was 7 days 5 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
No gather rate is stated in the name of [ZA]MadHouse-Test| South-Africa. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does [ZA]MadHouse-Test| South-Africa run?
Generated by the game, the map on [ZA]MadHouse-Test| South-Africa is procedural.
How to join
How do I join [ZA]MadHouse-Test| South-Africa?
Press F1 in Rust to open the console, then enter client.connect 102.39.90.175:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.