The server's own banner, as it publishes it
Exhibit no. 15,199Acc. 2026.15199
[ZA]MadHouse-Test| South-Africa
Rust server · in the archive since 13 September 2026
Offline 102.39.118.251:28025 checked 15d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 17 Sep15:58 14 Oct22:27 5 Nov19:00 · FW 11 Nov22:27 25 Nov22:27 3 Dec19:00 · FW 9 Dec22:27
a wipe on recordthe monthly force wipeexpectedlast seen, 14 Oct 2026, 22:35 UTCAll times UTC.
The record of each wipe
-
Wed 14 Oct 202622:27 UTC15d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 17 Sep 202615:58 UTC42d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 27.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 12d 17hWed 11 Nov, 22:27 UTC
- 26d 17hWed 25 Nov, 22:27 UTC
- 34d 14hThu 3 Dec, 19:00 UTCFW
- 40d 17hWed 9 Dec, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These tags from [ZA]MadHouse-Test| South-Africa, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include [ZA]MadHouse-Test| South-Africa?
These Rust Server History lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers: the record. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
The record
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
Rust network protocol 2634 and build 167781 is the build [ZA]MadHouse-Test| South-Africa runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Offline now, [ZA]MadHouse-Test| South-Africa was last seen 15 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
The name of [ZA]MadHouse-Test| South-Africa points to Africa, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 102.39.118.251:28025.
Wipe log
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The prediction follows its tag, as too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 15 days 6 hours ago. The tags list a wipe schedule of every two weeks.
Player counts
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
Player hours over the last seven days put [ZA]MadHouse-Test| South-Africa at #15,199: a place in the top 70% of all ranked servers.
How busy is [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is offline at present, having last been seen 15 days 6 hours ago.
Rules and settings
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
You will not find a gather rate in the name of [ZA]MadHouse-Test| South-Africa. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.
Which map does [ZA]MadHouse-Test| South-Africa run?
Generated by the game at size 3,000 with seed 144600381, the map on [ZA]MadHouse-Test| South-Africa is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join [ZA]MadHouse-Test| South-Africa?
Press F1 in Rust to open the console, then enter client.connect 102.39.118.251:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/cDHcf229qe is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.