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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,199Acc. 2026.15199

[ZA]MadHouse-Test| South-Africa

Rust server · in the archive since 13 September 2026

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe15d agoWed 14 Oct, 22:27 UTC · biweekly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 14 Oct 2026, 22:35 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202622:27 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202615:58 UTC42d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    27.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

27.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 6d 14hThu 5 Nov, 19:00 UTCFW
  2. 12d 17hWed 11 Nov, 22:27 UTC
  3. 26d 17hWed 25 Nov, 22:27 UTC
  4. 34d 14hThu 3 Dec, 19:00 UTCFW
  5. 40d 17hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

These tags from [ZA]MadHouse-Test| South-Africa, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [ZA]MadHouse-Test| South-Africa?

These Rust Server History lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers: the record. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

The record

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

Rust network protocol 2634 and build 167781 is the build [ZA]MadHouse-Test| South-Africa runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Offline now, [ZA]MadHouse-Test| South-Africa was last seen 15 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [ZA]MadHouse-Test| South-Africa located?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, but no region tag is published. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 102.39.118.251:28025.

Wipe log

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

The prediction follows its tag, as too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 15 days 6 hours ago. The tags list a wipe schedule of every two weeks.

Player counts

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Player hours over the last seven days put [ZA]MadHouse-Test| South-Africa at #15,199: a place in the top 70% of all ranked servers.

How busy is [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is offline at present, having last been seen 15 days 6 hours ago.

Rules and settings

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

You will not find a gather rate in the name of [ZA]MadHouse-Test| South-Africa. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does [ZA]MadHouse-Test| South-Africa run?

Generated by the game at size 3,000 with seed 144600381, the map on [ZA]MadHouse-Test| South-Africa is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [ZA]MadHouse-Test| South-Africa?

Press F1 in Rust to open the console, then enter client.connect 102.39.118.251:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/cDHcf229qe is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.