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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,608Acc. 2026.16608

Hyper Layer Test

Rust server · in the archive since 30 September 2026

Offline 102.209.116.71:28015 checked 27d ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#16,608top 70%
Last wipe28d agoWed 30 Sep, 16:00 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Hyper Layer Test mean?

You can see the tags Hyper Layer Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Hyper Layer Test?

These Rust Server History lists include Hyper Layer Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Hyper Layer Test run?

On Windows, Hyper Layer Test runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is Hyper Layer Test online, and how reliable is it?

Hyper Layer Test was last seen 27 days 15 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 30 September 2026 is when Rust Server History first saw it.

Where is Hyper Layer Test located?

No region is published by Hyper Layer Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 102.209.116.71:28015.

Wipe log

What is the wipe schedule on Hyper Layer Test?

The rhythm of Hyper Layer Test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 28 days 8 hours ago.

Population

How does Hyper Layer Test rank against other Rust servers?

Player hours over the last seven days put Hyper Layer Test at #16,608: a place in the top 70% of all ranked servers.

How busy is Hyper Layer Test?

No current count exists for Hyper Layer Test; it was last seen 27 days 15 hours ago.

Rules and settings

What are the rules and settings on Hyper Layer Test?

No gather rate is stated in the name of Hyper Layer Test. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Hyper Layer Test run?

Seed 1684990273, size 3,500: such is the procedural map Hyper Layer Test runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Hyper Layer Test?

Enter client.connect 102.209.116.71:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://hyperlayer.net.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.